Want to get back to the table for gaming with good friends - and make new ones? ConFABulous provides a great place to game with LGBTQ+ people and their friends! Take a look below to learn more about the types of gaming that will be available, proposed RPGs, and more.
About Gaming at ConFABulous
Open Tabletop Gaming
Board games and card games? You want them, we have them! We have a large game library to choose from and ample table space to use, but feel free to bring your own games, too.
Let us know if there are any games you'd like to play but can't bring!
Scheduled Tabletop Gaming
Nersi Nikakhtar will be running a game of Blood on the Clocktower on both Friday and Saturday nights beginning at 8PM. No advance registration required. If you are interested, consider dropping by the Open Gaming Room.
Roleplaying Games
At ConFABulous, we have multiple RPGs run by experienced Gamemasters (GMs) all weekend long. These are usually small group games lasting 3-4 hours in particular RPG worlds.
More information about proposed games and how to sign up in advance or at the con can be found below.
2024 RPGs
The following are proposed RPG events for which registered ConFABulous convention members will be able to sign up and play in a dedicated convention space. Dates and times can be found below.
HOW TO REGISTER FOR AN RPG: Please note that each RPG has space for a limited number of players. To register early, please email programming@confabulous.org. Any remaining open spots will be available for sign up at con.
Star Trek Adventures 2E: Strange New Worlds - Adventures of the USS Alan Turing
TIME: Friday, October 11 | 7-10PM
LOCATION: Erhardt Suite
GM: John Till
2-6 Players
Powered by Star Trek Adventures, 2nd Edition
No experience necessary, simple rules will be taught, player characters will be provided.
(If you haven't seen Strange New Worlds, no worries! Star Trek is Star Trek.)
Hard to believe it has been 5 years since a Star Trek game at ConFAB led to a 5-year long, all LGBTQ+ player campaign aboard the USS Alan Turing. That campaign is set post-Dominion War, but it is easy to imagine a Strange New Worlds-era USS Alan Turing, too, so let's take out the new, streamlined second edition of the Star Trek Adventures rules for a try!
The Turing is on patrol near the Romulan Neutral Zone when you discover catastrophic events in a nearby star system that could trigger another interstellar war. Starfleet Command is too far away by subspace communications to tell you what to do! You will need to decide!
The Wildsea RPG: Pirate Swapmeet at Speartree
TIME: Saturday, October 12 | 1-6PM
LOCATION: Erhardt Suite
GM: John Till
up to 6 Players
Powered by The Wildsea RPG by MythWorks
No experience necessary, easy-to-learn rules will be taught
Try a new RPG! Welcome to the world of Wildsea, where sailors - and pirates - of a number of bizarre species crew chainsaw-powered sailing ships over the treetops of a world-forest which swallowed the old world. You and your crew look for the ancient treasures of the old world that the trees sometimes push upwards. You are headed to a pirate swap meet. You’re here to find a treasure map and a relic, which were stolen from your town. Here’s hoping you are crusty enough to pass as pirates, find the stolen treasures, and get home with them! Contemporary, simple narrative rules; hexcrawl vibes.
Tékumel: Intrigue on the Sákbe Road
TIME: Saturday, October 12 | 7-11PM
LOCATION: Erhardt Suite
GM: Don Kaiser
5-6 Players
Powered by the Tékumel system.
No experience necessary, easy-to-learn rules will be taught
One of your clan ‘cousins’ of the Golden Bough Clan in Thráya is getting married to the daughter of the governor of Thráya in 6 weeks. One problem: his father has disappeared. He quietly asks you as ‘troubleshooters’ for the clan to look into the disappearance before he goes to the authorities and before the disappearance causes any social issues.
Sandman Adventure One: The Sandman Comes
TIME: Saturday, October 12 | 7-11PM
LOCATION: Runway 2
GM: David Paschall-Zimbel
Up to 3 Players
No experience necessary, simple rules will be taught.
You awaken on a train in the French Morocco in the 1940s, enroute to Casablanca. There are three murders you have to contend with: a man who appears to be a traveling companion is shot to death when the train enters a tunnel; so are two SS officers in the adjacent compartment. By the time you reach Casablanca, you may be suspects in the SS murders.
A sample adventure tied to the Not D&D panel.
Manhunt
TIME: Sunday, October 13 | 10AM - 2PM
LOCATION: Erhardt Suite
GM: Don Kaiser
4-5 Players
Powered by Chill Horror RPG, 3rd Edition
No experience necessary, easy-to-learn rules will be taught
A young man’s death at a gay bathhouse leads police to blame drugs, but SAVE suspects otherwise. What cold-blooded creature stalks the maze of dimly-lit corridors, darkened alcoves, and steam-fogged rooms of the “Hot House,” hunting for prey?